Healing potion or you might also know it as dnd5e, is a item in Dungeons and Dragons. It is one of the most useful and commonly used items in Dungeons and Dragons. So, it shouldn’t surprise you that there many iterations of the rules regarding healing potions.
To help you play the game, I have gathered a complete guide for Healing Potion 5 for Dungeons and Dragons. You’ll learn more about the rules and how to make healing potions useful.
The official rule
So the official rule is simple when it comes to dnd 5e healing potion. The rule states “A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.
Although, there is some additional piece of information in the master guide and rules about brewing potions. To paraphrase the information, the hit points you receive will be affected by the potion’s rarity. The rarity is shown in the Potions of Healing table. And no matter the rarity, all potions have the color red.
There are four rarities that you can find in the game: Healing, Greater healing, Superior healing, and Supreme healing – common, uncommon, rare, and very rare respectively. The amount of health points you receive, starting from the least rare potion: 2d4 + 2. 4d4 + 4, 8d4 + 8, and 10d4 + 20. And of course, each potion has its price: 50, 100, 500, and 1350 gp.
Using the potions
So now we know that according to the official rule of Dungeons and Dragons, drinking a healing potion requires an action. The main problem here is, by drinking a potion, you are allowing whatever creature you’re fighting a free turn that it can use to attack you. The chances are that you’re going to take more damage than the benefit you get from drinking the potion in that round.
There are many alternative rules and ways people invented to approach this problem. Although, many players have argued that it is natural for using a healing potion would be a full action.
Anyway, in any situation where a creature might hit you with their next attacks, using a healing potion is a bad move as it uses an action in combat. Most players would retreat first in order to drink a healing potion safely. But that is also assuming that you or your allies can prevent the creature from pursuing you. And even then, the chances are that the creature can still chase you and get one free window to attack you.
If you are still confused about the rule, there are three ways to approach this mechanic:
- Using a healing potion on yourself or others is considered an action.
- If you use a healing potion on yourself, it is considered a bonus action while using it on others is considered an action.
- Using a healing potion on yourself or others is considered a bonus action.
Some players would hate the last approach, as it is simply way too generous mechanically and almost impossible to make a justification in a narrative way. Think about this, let’s say that you have the potion ready in your hand or a belt or necklace, you’ll still have to retrieve it, uncork the bottle, and drink the healing potion. There are too many steps here that you can’t just ignore.
The middle ground
I found this interesting rule called Dodge and Drink. This rule states that “When you use an action to drink a potion in combat, you can choose to use all your combined actions to take the Dodge action.”
Dodge action “Imposes disadvantage on all attack rolls against you.” At least from attackers that are visible to you. So with this rule, drinking a healing potion is more viable. This way, you can reduce the risks of taking damage while drinking a healing potion. All without getting too strong of a power-up from a bonus action. Dodge could be quite powerful in the game, but at the same time, you can’t use your movement to retreat to safety.
So there you go, the rules regarding healing potions in Dungeons and Dragons. It is always interesting to learn the basics and learn more about alternative rules that people have created. Finding the balance when playing the game is always rewarding. For more healing potion-related content, check out this Herbalism Kit 5e article.